Psychologist illustration
All Youth Group Games
Circle

Psychologist

One player tries to guess what is wrong with a group of players

Duration
6 - 10 · 11 - 15 min
Group Size
6 - 15 · 16 - 30
Ages
11 to 14 · 15 to 17
Materials
None

How to play

Players sit in a circle. One player is selected at the psychologist and that player must leave the room. While psychologist is gone, facilitator asks group to come up with one problem they all have.

Examples include:
- Everyone is afraid of walls
- Everyone thinks they are on the moon
- Everyone believes they are 3 years old
- Everyone is late for a class

The psychologist outside the room can come in whenever the facilitator says. The rest of the players then must subtly act out or have conversations that give hints about what the problem is. The psychologist gets 3 guesses to identify what the problem is.