How to play
Players sit in a circle. One player is selected at the psychologist and that player must leave the room. While psychologist is gone, facilitator asks group to come up with one problem they all have.
Examples include:
- Everyone is afraid of walls
- Everyone thinks they are on the moon
- Everyone believes they are 3 years old
- Everyone is late for a class
The psychologist outside the room can come in whenever the facilitator says. The rest of the players then must subtly act out or have conversations that give hints about what the problem is. The psychologist gets 3 guesses to identify what the problem is.
Examples include:
- Everyone is afraid of walls
- Everyone thinks they are on the moon
- Everyone believes they are 3 years old
- Everyone is late for a class
The psychologist outside the room can come in whenever the facilitator says. The rest of the players then must subtly act out or have conversations that give hints about what the problem is. The psychologist gets 3 guesses to identify what the problem is.